Mercenary Guide
Basics: I have tested it out. A mercenary from nightmare will have better
stats and resist than one from hell, and a mercenary from normal will have better
stats and resist than one from nightmare. So grab the mercenary you want in
normal and keep it with you ALWAYS and they'll be great help when you get to
hell.
The Mercenary Aura Level goes up 1 every 3 levels.
Also, +skill items also benefit mercenary auras
Act I Hirelings: Rogue Scouts The Hirelings of Act I are
available from Kashya in the Rogue Encampment. As Rogues, they specialize in the
use of Bows and can be useful for ranged support. If the Rogue Hireling has any
special abilities (Fire or Cold arrows), they will be listed in the recruitment
window. Skills: Cold Arrow/Inner Sight or Fire Arrow/Inner
Sight Allowed Equipment: Armor, Helms, Bows (no
Crossbows) Notes: Rogues aren't Amazons so they can't use Amazon Only
Items.
Act II Hirelings: Desert Mercenaries The
Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in
Melee Attacks. If Hirelings have any special abilities, they will be listed in
the recruitment window. Skills:Combat/Normal Difficulty: Jab/Prayer Combat/Nightmare
Difficulty: Jab/Thorns Combat/Hell Difficulty:
Jab/Prayer Defense/Normal Difficulty:
Jab/Defiance Defense/Nightmare Difficulty: Jab/Holy
Freeze Defense/Hell Difficulty: Jab/Defiance Offense/Normal
Difficulty: Jab/Blessed Aim Offense/Nightmare Difficulty:
Jab/Might Offense/Hell Difficulty: Jab/Blessed
Aim
Allowed Equipment: Armor, Helms, Spears, Polearms,
Javelins (but won't throw) Notes: These guys are the most party
friendly Hirelings because they share their Auras with all of the party,
including Minions. The Aura the Hireling uses depends on the Difficulty level
you were at and which type of Hireling you hired. You cannot control which of
the available Auras the Hireling uses but normally they stick with one.
Act III Hirelings: Ironwolves The Hirelings of
Act III are available from Asheara in Kurast. They specialize in Lightning,
Fire, and Cold spell attacks. The Hirelings special abilities will be listed in
the recruitment window. Skills: Charged Bolt/Lightning or
Glacial Spike/Ice Blast/Frozen Armor or Inferno/ Fireball Allowed
Equipment: Armor, Helms, Shields and Swords Notes: Ironwolves
rarely swing their sword so find them a good "caster" sword.
Act V Hirelings: Barbarians The Hirelings of Act V are
available from Qual-Kehk in Harrogath once you have finished his quest. Skills: Bash and Stun Allowed Equipment: Armor,
Helms, Barbarian Class-specific Helms, One Sword (can't dual
wield) Notes: Find the highest damage possible sword for your
Barbarian Hireling.
Hireling Damage hireling min = [(weapon
min)*(str+100)/100]+base min hireling max = [(weapon max)*(str+100)/100]+base
max Bonuses such as Fire or Cold Damage are added to the overall damage after
the formula, bonuses such as increased damage % are factored only on the weapon
itself and not the Hirelings base damage and goes toward the weapon min and max
stat. This won't affect how much the Hireling actually deals if they never use
their weapon. The Rogue from act 1 should also be the same except substitute
Dexterity for Strength in the formulae.
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